Showing posts sorted by relevance for query sketchup maxwell. Sort by date Show all posts
Showing posts sorted by relevance for query sketchup maxwell. Sort by date Show all posts

Maxwell Render: Grouping Emitters

Solving some issues with SketchUp exporting and emitters for Maxwell.In old versions of Maxwell Render, all Objects with the same material would be treated as one in Maxwell Studio. In the last version I tried, 1.6x that changed. Geometry is respected and that means that objects don´t get grouped together just by having the same material.
See that my system lately is to model in SketchUp and export to Maxwell to render there. Previously I used to set different emitters for those elements I wanted to control separately with the Multilight feature. That made it very simple to control lighting. If for instance we had 50 street lamps and we set an emitter material in them, we would control the intensity of that material with a simple control slider in Maxwell Render.
What changed in the last version (and I assume that will go on on the recently released version 1.7)
is that if we have 50 objects with the same emitter each object will have a different control slider in the Emixer in Maxwell Studio. Although I understand that more flexibility is always a good thing, it might be pretty annoying to have 50 sliders to control 50 emitters that you probably want to produce the same light intensity.
The solution I found is pretty simple, what I do is I group all the emitters (or all the objects containing emitters) that I want to control with one single button into a Component in SketchUp. That way when controlling the lighting in the Emixer in Maxwell Render, all those objects will be set by one single slider.

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SketchUp to Maxwell Beginner Tutorials

A set of tutorials to learn how to create photorealistic images in Maxwell from Sketchup.
Català - Castellano - Deutsch
I've been praising how good it is to use Maxwell Render to create photorealistic images. Aidan Chopra posted a link to the tutorials website where you can find an entire set of tutorials to learn how to work from SketchUp to Maxwell to create this images. The tutorials are listed below.

via Official Google SketchUp Blog.

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SketchUp: Export to Maxwell Problems

If you can't find the Maxwell type of file when trying to export from SketchUp you might find the solution here.
Català - Castellano
For some reason, me and some other colleagues have been experiencing problems to Export to Maxwell from SketchUp. We followed all the steps to install the Maxwell Export Plugin for SketchUp but for some reason the .MXS type of file didn't appear as a file type in the Export Dialog Box.
For some reason the installation of the plugin didn't work 100%. I got in touch with Next limit Tech Support (that I have to say has a phenomenal response time) an they told me how to solve it. Apparently, the installation of the plugin was lacking one file. The solution is copying the mfc71.dll file from SketchUp installation folder to C:\Windows\System32. That solved the issue.
I haven't figured out if the problem comes from an issue on the plugin setup file, or some problem with our computers, but the solution worked. If you are having a similar problem try this, but first be sure that you check if the .MXS type of file is there or not. It happens to be on top of the list in the export dialog box, so sometimes people think that is not there when the only thing they need is to scroll up on the file type list.

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(BIM) Revit to SketchUp via IFC Plugin

There is a Plugin to Import IFC Files into SketchUp
Català - Castellano - Deutsch
I was trying to visualize a Revit model we've been building in SketchUp. I actually wanted to use SketchUp to export the model to Maxwell to do a very quick rendering since the default rendering in Revit didn't please me and I didn't have the time to play with it much.

This was just a workaround, but it did help. I found the IFC2SKP plugin for Google SketchUp from Secom IS Lab. It did the trick.

The plugin will import your IFC file (you need to save as IFC from Revit) and the imported entities will be separated by layers as IFC Entities. IFC Wall, IFC Floor, etc. It does not keep much of the material properties you might have already given to each elemetn in Revit which is a bugger, but I guess that has more to do with IFC itself than with the Plugin.

Once you install the plugin, you will need to go to Plugins --> Import IFC and from there play with what do you want and what you don't want to be imported. I'll post some pictures detailing the process as soon as I get my laptop charger fixed (or I buy a new one...)

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SketchUp: VRAY plugin works also on version 7

ASGVIS has announced that their VRAY plugin for SketchUp is ready to work on SketchUp 7 too.
Castellano - Català - Deutsch
ASGVIS released some time ago a plugin to be able to use VRAY render inside SketchUp. Recently they announced that the plugin itself is ready to be used in the recently released new version 7 of SketchUp.
The only tricky part is that you can not have the plugin running for both versions 6 and 7 at the same time. So, if you are just planning to try version 7 but keep version 6 maybe you want to hold on before switching Vray t thenew version.
I tried it with version 6 some time ago and I sincerely didnñt manage to get good results. But the gallery that ASGVIS has only proofs that it is proably just due tome not putting enough time into it.
You can download a free 30 day trial here and give it a shot. The license is nearly $800 so you better be sure it is what you want before investing that money, specially considering that competing NextLimit sells its software
Maxwell Render with far more functionality plus all availale Plugins for $995.

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How far could you go with Architectural Software?

You learn AutoCAD, then Photoshop, then SketchUp, then Revit, then 3DMax...See how far others have gone...
Català - Castellano
If you followed similar steps as I did, probably you started in School learning som CAD software. I was actually taught Microstation SE back in 1998. Together with this you probably learned some image editing program like Photoshop or Corel Draw to improve your presentations (I actually love the discussions between people with vector shaped brains because they learned Corel first and those with Raster shaped ones because they stated with Photoshop).
Soon after that comes the attempt to go 3D, not only for presentation purposes, but also from the design point of view.
Before @last software released SketchUp (yes, Google didn't create SketchUp, they bought it in 2006) crossing the 3D threshold was too much for many. Many of my friends back in School would say "I can't do 3D", nowadays it seems to me impossible to imagine an architecture school without almost all the students using SketchUp or something similar to design their buildings.
The use of 3D modeling programs is vital as I see it in the design process. Some old school guys say that real models are better, but I respectfully disagree. While a real model is a great tool to show to clients and to get a sense of scale of what you are doing, it rarely allows you to understand the real effect of the buildings and spaces you are creating. Modeling in the computer allows you to get that view from the human position as if you were in the project.
The hard step to do next is to have the ability to use 3D not only for design purposes but for presentation. Reaching and acceptable level of Image realism (enough to look professional with a client or to not let your professor make fun of you) takes some time. The most challenging part is to be able to stick to one rendering program/plugin and develop your skills fully.
In many years I've got into 3D MAX, V-Ray, Maxwell, Cinema 4D, Rhino... I have to say that for the easy of use so far Maxwell Render has proven to be the easiest to use (although render times sometimes skyrocket when using Multilight).
Many have followed this road before, and some have been extremely successful in getting the most of the process, reaching levels of excellence with Computer Graphics Software that allowed them to jump to other fields thanks to that.
I was reading in CGArchitect an Interview with Tino Schädler, who starting with an Architect background made it to the Film industry after becoming truly proficient with Maya.
Thanks to Tino, i got to discover some CG Artists who have done great jobs lately. Like Joseph Kosinski. For most of us involved in Architecture Software and struggling to work smarter, it seems a very long shot to ever reach similar levels, but as the end of this post I thought it would be nice to dream a bit.
Those levels of imagery require of course full time dedication, super powerful computers and time, but as read in Tino's Interview, improving those skills (even if it doesn't mean that you will turn into a CG Artist) can only help you on your daily struggle for better designs, better buildings (and better pay).

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